Ps Vita Hack Downloads

OpenCMA

 

eCFW / CEF TN

 

Vita Half Byte Loader (VHBL)

 

 

 

 

 

 

OpenCMA

OpenCMA is a software that allows you to transfer content to and from the Ps Vita without having to go through Sony’s servers.  OpenCMA is typically used to transfer exploits as well as homebrew to the Ps Vita.

Instructions (source: wololo.net)

A patch by Virtuous Flame to prevent the PS Vita Content Manager Assistant from connecting to the internet.

The PS Vita comes with a system to copy save files that requires you to be connected permanently to the internet. This system is here to force you to update the Vita when a new version is available. In addition, it might be inconvenient for you to be constantly connected when you want to copy your files from and to the Vita. This patch is here to help you with this situation

Installation:

- extract the archive in your CMA folder (program files/Sony/Content Manager Assistant by default)

- quit the CMA if it is running on your PC

- execute “run.bat” (you need to run it in “Admin mode” on windows 7

- That’s it, now the CMA should run without requiring to be connected to the internet

Downloads

OpenCMA 5 for firmwares 2.00+ (Mediafire link)

OpenCMA 4.5 (Mediafire link)

 

 

 

 

 

eCFW / CEF TN

CEF TN is a custom firmware for the PSP emulator inside the PS Vita.  It allows you to run homebrews and ISO/CSO’s straight from your Ps Vita.  In order to run CEF TN, you must have an exploitable game on the correct firmware. ( Gravity Crash Portable 1.81, Mad Blocker Alpha 1.81, Urbanix 1.81, Motorstorm 1.61, Super collapse 3 1.67)

Instructions (source: wololo.net)

- Custom Emulator Firmware 6.60 TN-B
- for PSVita 1.81
- by Total_Noob (individual game exploits by various hackers)

- Instructions
* You just should either have the mini “Urbanix” or “Mad Blocker Alpha: ROTF”, or “Gravity Crash” from PS Store.
* Extract the associated folder (see below) to “PSAVEDATA/*SOMECHARACTERS*/…” and copy the new savedata to your PSVita with CMA.
* Launch the mini and after the savedata loading the screen should be flashed WHITE, before it automatically starts “TNMenu 0.2″.
- If you got here a RED screen, that means the exploit couldn’t be initialized.
- If you got a PURPLE screen, that means CEF couldn’t be started.

- Associated savedata folders
* Urbanix EU: NPEZ00176
* Urbanix US: NPUZ00077
* MBA EU: NPEZ00327CPMEM
* MBA US: NPUZ00210CPMEM
* Gravity Crash EU: NPEG00020DATA00, NPEG00020DATA01
* Gravity Crash JP: NPEG00020DATA01, NPJG00044DATA00
* Gravity Crash US: NPEG00020DATA01, NPUG80321DATA00

- About “Custom Emulator Firmware “CEF” 6.60 TN”
Actually it isn’t correct to call it “CEF 6.60 TN”, because the kernel is always 6.60, but changes are within the PSVita Firmware. But anyways, it doesn’t matter how the CFW is called.
–This “CEF” does NOT have anything to configure yet. All configurations of the previous Custom Firmwares are not available, as they are not useful for “CEF”.
–It DOES NOT support PSX. By emulating 6.60 pops modules I get PSX working, but there is no sound, so better let it be.

Features:
* Possibility to load unsigned homebrews and modules.
* Possibility to load plugins (NPEZ00176/GAME.TXT, NPEZ00176/POPS.TXT).
* Possibility to play backups with March33 and Sony NP9660 driver.
* Possibility to get back to TN Menu by holding the START BUTTON for some seconds.
* “CEF” renames “EBOOT.PBP” to “FBOOT.PBP”.
* Protects you from removing license files, else you have to download the game from PSN Store again.

- About “TN Menu”
This menu is developed with OSLib. IT IS STILL IN DEVELOPMENT, so it may have some bugs.

Control:
* [] to open the configuration menu.
* /\ to delete a file.
* X to install a homebrew, move backups, or to load a homebrew/game.
* Arrows to move.

Prepare homebrews:
* Create an ZIP archive of the homebrew, saved as: “FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP”.
* “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
* Save the archive in the savedata folder.

Install ISO/CSO:
* Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG.
* Start TN Menu and press X on the game to move it to “ms0:/ISO/” (you’ll reach ~2000 KB/s).

- Donation
If you want to donate me some snacks and drinks, just click here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=8158859
Thank you :)

- User Interface for TN Menu
If you wanna help me making a design for TN Menu, just feel free, and draw these images as an application for more orders:
* DEFAULT.PNG 144×80
* CORRUPT.PNG 144×80
* BATTERY_SKIN.PNG (size doesn’t matter)
* BATTERY.PNG (inside the skin)
* PROGRESS_BAR_SKIN.PNG (size doesn’t matter)
* PROGRESS_BAR.PNG (inside the skin)
* BAR.PNG (where the game title is) 480×26
* OPTION_MENU.PNG (which scrolls up) 480×246
* BACKGROUND.PNG 480×272

Colors, style and etc. are up to you.
Send these images to my email: total_noob@hotmail.com
Please don’t waste your time, if you aren’t talented. I’ll only pick up the best ;)

- Porting CEF
If you want to port CEF to other user exploits, just check the “H” folder, for “normal” people, that isn’t interesting.
You don’t have to modify any files, just use these files:
* TN.BIN
* FLASH0.TN
* MENU.PBP
* DEFAULT.PNG

NOTE: Always use this document and add your name to credits when you release any ports.

- Credits
* Dark_AleX, author of Custom Firmware: Thank you master for your impressive work, I always admired you :)
* Thanks to Takka for his ISO/CSO reader.
* Thanks to xerpi who found Urbanix Exploit EU.
* Thanks to Frostegater for MBA Exploit.
* Thanks to Teck4 for the Gravity Crash Exploit, and Frostegater for the EU/US ports
* Thanks everyone who collected bugs.

Downloads

CEF TN-C for all exploits from Monster Hunter and earlier (Mediafire link)

CEF TN-C for UNO Exploit (anonfiles.net link)

 

 

Vita Half Byte Loader (VHBL)

VHBL is a software developed by wololo which allows you to run certain homebrews on the Ps Vita.  It is simalar to Total Noob’s CEF TN but it has less features and cannot run ISOs/CSOs.

Instructions (source : wololo.net)

How to install and run VHBL on your Ps Vita

  • It is *strongly* recommended that you turn of all wireless connections on your PS Vita, and that you use OpenCMA on your PC instead of the regular CMA. This is recommended because otherwise your console has a way to force you to upgrade the firmware even before you get a chance to use the exploit.
  • Extract the HBL archive matching your version of the game in your CMA PSP Savedata folder. It is a folder on your PC named PSSAVEDATA/[lots of random characters here]. If you don’t know where it is, check your settings in CMA
  • Connect your PS Vita to the PC through the CMA, it should give you the possibility to copy the savedata from your PC to the Vita. If not, you probably extracted it in the wrong folder. (Note: You will also want to install some homebrews with a similar technique, read the section below)
  • To run HBL, start the game, and the savegame should load automatically. Once you reach the main menu, click on “Download” and select “yes” to whatever question is being asked. At this point, VHBL should start. See the video below for a more “visual” explanation

 

How to install and run homebrews on the Ps Vita

Installing homebrews on the PSP was an easy task. On the Vita, until better solutions are provided, it’s quite a pain in the ass.
The CMA will only let you copy savedata, and will not recursively browse folders.

To address this, HBL comes with a tool that can extract archives with a specific structure.

Packaging the homebrew for installation on the Vita:
1) download PSP homebrews
2) extract the homebrew somewhere on your hard drive, and with your favorite utility, zip it again with the store setting (no compression), in a file that you will name “INSTALL.ZIP” (uppercase is important). If your compression tool does not have compression options, I recommend 7zip.
3) take any PSP savedata (but not the one used for HBL!), and add the “INSTALL.ZIP” to that folder, in your PC CMA folder. so your PSP Savedata will look something like this:
in folder PSSAVEDATA/1a2b3c4def5678/UCUS12345000/ (or something like this) you will have the following files:
- ICON0.png
- PIC1.png
- DATA.bin
- PARAMS.SFO
- INSTALL.ZIP

Installing:
1) run OpenCMA on your PC, and CMA on your Vita
2) copy the previously packaged SAVEDATA (see above) with your homebrew in “INSTALL.ZIP” on your Vita
3) run HBL (how to run HBL is explained in the previous section)
4) navigate with the HBL menu to the SAVEDATA folder, then go to the folder you just downloaded (in my example, UCUS12345000), and click cross or circle on it
5) At this point, the HBL menu should ask you if you want to install the homebrew. select yes, and wait until HBL is done extracting your homebrew
6) The homebrew is now installed, and you can run it by going to the GAME folder, if everything went well, a new subfolder with your homebrew has been created here, and you can run the homebrew

Downloads

You can download all VHBL versions on wololo.net